This was the final activity we carried out for the course. It was about creating an educational game from scratch. I have to admit it was a challenging task, however, implementing the tools and creative thinking skills we learned in throughout the semester, we managed to come up with an idea of an interesting game. I worked in a group of five members. We called our game “Knowledge Escape”.
Idea of the game:
The game consists of two competing teams, the mission of each is to overcome the colored obstacles and cross to the other side of the beige board. In order to move the colored blocks, players must pick a card and answer the question on it. The choice of the card’s color is dependent upon the color of the block the team wants to move. The questions on the cards tackle the seven different basic types of intelligences. Playing the game develops different cognitive skills.
Process:
The process of designing the game was both challenging and fun. When we first gathered as a group to discuss the possible ideas, we have an endless list of ideas! We practiced the idea fluency exercise we learned in the course. Brainstorming led us to divergent game ideas such as traffic, road directions and astronomy. After we prepared a list of ideas, we had a discussion tackling the possibility of employing each of the given ideas. The conclusion was that we were going to design a game that tackles all the seven basic types of intelligence. These intelligence types are mathematical/logical, bodily, musical, artistic, interpersonal, intrapersonal and linguistic. The logical intelligence was manifested in developing tactics for moving the blocks and reaching the exit across the road whereas the other six intelligence types were addressed in the question cards bearing the colours yellow, red and orange.
The fact that we encountered other games throughout Module 3 is what facilitated the process of deciding on the design of an educational game. The confidence that Dr. Maha filled us with was another reason for such an achievement.